Azeroth blues

July 1, 2011

Three weeks into the no-raid, no-schedule switch, and so far I’m not missing it much. Granted, I don’t even play WoW nearly as much now, but aside from the subscription cost what do I care? It would be nice to get back to raiding, but after burning out on the Kilrogg guild’s social raiding pressure it has been interesting to see the result. For all that it’s supposed to be social, there isn’t a lot of casual conversation going on. I’m a non-entity in fact, just as it’s turned out before when I burned out on raiding. Not that this surprises or even bothers me.

The only person who contacted me once, did so to exert a little social pressure when the evening’s raid was short on people. I can’t say if they miss my DK, or if that’s just the social thing to say to get a social raider to join the group. A bit skeptical, I kept my responses short and non-committal, and did not raid. I stopped raiding because the raid leaders had issues. AFAIK those issues still exist. I haven’t brought them up with the guild; I don’t think it would do the slightest bit of good. If it did I’d probably end up as a raid leader or officer, and…no. It’s not for me, not again.

Meanwhile, the Garrosh server experience has been much nicer. Although there is an excess of achievement GRATZ’ing, I join in jokingly on occasion and otherwise tune it out. And the Wreck Listers also occasionally just talk; it’s not all requests for help or group invitations. Those groups and raids, of course, Sue and I aren’t a part of yet. Our little trollies are only level 32, although it has been a quick climb so far considering that we only play them once a week. It should be pretty fast until at least level 60 if not more.

Yesterday we explored part of the new Desolace. This zone has gone from a bleak, vast desert with little to do but a series of centaur kill quests, to a zone with a lush jungle in the middle and lots more going on. A fair number of zones got Cataclysmed into, well, much nicer places. (You’re the best, Deathwing!) I especially enjoyed the quest series that ends with your hordie conjuring a flaming hurricane and nuking everyone in Nijel’s Point. I never liked you guys when I had to fly out to the boonies just to go to Maraudon. Face the flaming wrath of the blood elves!

That’s right, I mean real fire! Not the other kind of flaming belfitude.

Since we recently leveled a pair of worgen through Azeroth, we’re making a point to hit some different zones. Maybe we’ll go visit the eastern kingdoms. It’d probably take 4 or 5 sets of alts to try out everything. But I don’t think we’ll go that far.

Ah well. It’s not as if I have completely abandoned the Kilrogg server, yet. The new 4.2 content is much more than just the Firelands raid. It includes new daily quests in Hyjal, and the quest line involving Thrall’s curse and rescue was fun, aside from a few flagged griefers interfering with the quests. It personally involves you in saving Thrall from certain and painful death, and along the way we get to know more about his relationship with Aggra, a female orc shaman, that ends with a sort of marriage proposal. I had previously chalked up the taciturn Aggra as the orc they sent to Thrall so he’d stop fawning over Jaina Proudmoore. (kidding. a little)

It was the sort of questing that would be nice to have more of…but there’s only so much ground-breaking, life on the line plot material one can do, especially in an MMO that for the most part remains static. Games where solo players change the world drastically, I think, will remain single-player on PC and consoles. And even those run out of steam.


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